You can do a quick double-jump, hold down the jump button to glide through the air as you fall, or alternatively slam yourself into the ground for a quick getaway. Very quickly, though, a microcosm of other tools reveal themselves to you. A jump button, a shoot button, and an invincible dash. Even your movement options initially seem rather simple. Things might seem simple at first, but they very quickly open up into a wide world of cruel possibilities. You load into a tight environment full of platforms and traps, and proceed to blast away at enemies until you’ve cleared every wave of the level. While Downwell was designed as a vertical roguelike shooting experience, though, Hell is Other Demons veers into the left lane as a side-on arena-based shooter with levels and progression. You play as an indistinct pastel white character who’s tasked with hopping around and blasting baddies in a minimalist, pixel-art world. A difficult game that’s truly great will present you with seemingly insurmountable odds, but give you the tools to adapt and overcome what’s put before you. Hell is Other Demons is a shining example of these design principles, crafting a tough-as-hell and endlessly entertaining experience.Īt first glance, Hell is Other Demons looks like an alternate reality version of roguelike hit Downwell. Any game can have enemies with a million health point and protagonists who die when the wind touches them, but that’s just not enjoyable. What’s truly challenging for the developers is making a hard video game fun.
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